Analysis of Young People's Attitudes Towards the Digital Modeling of Traditional Culture: A Case Study of Bilibili Video Comments and Danmaku
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Huang Yue, Professor, PhD, E-mail: huang.yuet@blcu.edu.cn; |
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Wang Xinyu, Master's Candidate. |
Received date: 2025-07-11
Online published: 2025-11-28
[Purpose/Significance] Exploring young people's attitudes towards the digital modeling of traditional culture plays a significant role in the communication of cultural heritage. [Method/Process] Based on CAPS theory, this study had employed methods such as word frequency analysis, topic identification, and sentiment analysis to investigate the young people's attitudes towards the digital modeling of traditional culture, having used the danmaku and comments from videos showcasing traditional culture on Bilibili as the research subjects. The study had collected and cleaned a total of 22,961 danmaku and comment texts from high-play-volume videos related to the construction of traditional Chinese architecture using the sandbox game Minecraft on Bilibili. [Result/Conclusion] Results show that the younger generation maintains a certain level of interest and awareness in traditional architecture and culture, especially regarding the use of new forms like Minecraft to inherit traditional architectural culture; the younger generation appreciates and recognizes the aesthetic and cultural value of traditional architecture and shows a certain interest in the design and creative skills of traditional construction; nearly 60% of the younger generation hold a positive attitude towards using Minecraft to inherit traditional architectural culture, demonstrating a fondness for historical civilization and pride in traditional culture. It is evident that inheriting traditional architectural culture through game formats is feasible, capable of attracting the attention and participation of the younger generation, and providing new ideas for the protection, inheritance, and promotion of traditional architecture.
Huang Yue , Wang Xinyu . Analysis of Young People's Attitudes Towards the Digital Modeling of Traditional Culture: A Case Study of Bilibili Video Comments and Danmaku[J]. Knowledge Management Forum, 2025 , 10(6) : 504 -515 . DOI: 10.13266/j.issn.2095-5472.2025.034
表1 作为分析对象的视频(数据采集于2024年4月12日)Table 1 Videos subject to analysis (Data collected on April 12, 2024) |
| 序号 | 标题 | 播放量/万次 | 弹幕数/条 | 评论数/条 |
|---|---|---|---|---|
| 1 | 【Minecraft】清明上河图[灯火阑珊处 人在画中游]【国家建筑师】[北宋翰林张择端原本] | 1 250.9 | 52 000 | 5 947 |
| 2 | 【我的世界4K】一人,四年,十亿方块,一座华夏城 | 500.9 | 14 000 | 5 731 |
| 3 | 【素晴】教您做高端大气的四合院,生存可尝试(我的世界建筑教程) | 305.4 | 11 000 | 3 478 |
| 4 | 【Minecraft】国建&CW故宫紫禁城工程预告 | 159.4 | 9 312 | 2 157 |
| 5 | 四年一个人的世界!国风超细致如幻似梦Minecraft!为MC十周年庆! | 143.9 | 11 000 | 2 313 |
| 6 | 【我的世界】可以让萌新变大佬的建筑技巧 | 132.7 | 2 730 | 1 304 |
| 7 | 原神MC大工程!重建群玉阁(教程) | 91.1 | 4 170 | 1 643 |
| 8 | 萌新小宅院 | 83.7 | 2 568 | 901 |
| 9 | 【我的世界】Minecraft中式建筑——墨家殸龙船&机关城 | 70.9 | 6 835 | 590 |
| 10 | 【小苦】MC古风江南徽派小院建筑教程|我的世界mc建筑教程 | 66.4 | 1 192 | 629 |
| 11 | 【南烛】简单生存向中式小院1.14建筑教程 | 64.7 | 2 529 | 1 010 |
| 12 | 【小苦】MC古风中式四合院建筑教程|我的世界mc建筑教程 | 49.7 | 1 222 | 597 |
| 13 | 【Minecraft】这就是古中国微缩北京城【国家建筑师】【创基金】2017-2019 | 48.4 | 3 202 | 1 065 |
| 14 | 【Minecraft】在MC中做出超美山水国画——徽州风情小镇云饶! | 32.3 | 1 849 | 1 541 |
| 15 | 【我的世界】八亿方块还原盛唐帝都——洛阳 | 23.1 | 979 | 1 000 |
图2 当代青年对利用Minecraft建造中式传统建筑的弹幕和评论词云Figure 2 Word cloud of young people's attitudes towards building traditional Chinese architecture using Minecraft |
表2 当代青年对利用Minecraft建造中式传统建筑视频弹幕和评论的词频统计Table 2 Word frequency statistics of young people's comments and danmaku on videos about building traditional Chinese architecture using Minecraft |
| 序号 | 分词 | 频率 | 序号 | 分词 | 频率 | 序号 | 分词 | 频率 |
|---|---|---|---|---|---|---|---|---|
| 1 | 手机 | 688 | 11 | 洛阳 | 246 | 21 | 教程 | 160 |
| 2 | 世界 | 598 | 12 | 光影 | 232 | 22 | 材料 | 154 |
| 3 | 建筑 | 566 | 13 | 好看 | 225 | 23 | 地图 | 150 |
| 4 | 生存 | 524 | 14 | 厉害 | 203 | 24 | 喜欢 | 140 |
| 5 | 游戏 | 358 | 15 | 中国 | 200 | 25 | 存档 | 139 |
| 6 | 方块 | 357 | 16 | 膝盖 | 185 | 26 | 房子 | 136 |
| 7 | mc | 340 | 17 | 哈哈哈 | 174 | 27 | 橡木 | 132 |
| 8 | 啊啊啊 | 288 | 18 | 发现 | 171 | 28 | 屋顶 | 129 |
| 9 | 小时 | 274 | 19 | 服务器 | 169 | 29 | 万岁 | 128 |
| 10 | 简单 | 269 | 20 | 楼梯 | 167 | 30 | 安徽 | 126 |
表3 结合Word2Vec+LDA+TextRank提取的每个主题的代表性主题词Table 3 Representative keywords for each topic extracted using Word2Vec, LDA, and TextRank |
| 序号 | 主题1 | 主题2 | 主题3 |
|---|---|---|---|
| 1 | 安徽 | 楼梯 | 方块 |
| 2 | 游戏 | 橡木 | 光影 |
| 3 | 萌新 | 台阶 | 平滑 |
| 4 | 清明上河图 | 哈哈哈 | 安山岩 |
| 5 | 网易 | 厉害 | 生存 |
| 6 | 好看 | 小时 | 电脑 |
| 7 | 洛阳 | 简单 | 石英 |
| 8 | 手机 | 屋顶 | 建筑 |
| 9 | 震撼 | 地图 | 存档 |
| 10 | 徽州 | 教程 | 半砖 |
| 11 | 收藏夹 | 啊啊啊 | 显卡 |
| 12 | 玩家 | 内饰 | 板门 |
黄 月:负责论文选题与研究设计,撰写与修改论文;
王欣雨:进行数据获取和实验,撰写论文。
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